#pragma once

#include <AVUIInline.h>

namespace AVUI {

class Storyboard;

class Run : public Inline
{
public:
    Run() { }

    DECLARE_ELEMENT(Run, Inline);

    DECLARE_PROPERTY(Text, String, true);
    TRefCountedPtr<String> get_Text() { return m_pText; }
    void set_Text(String* pValue) { m_pText = pValue; } 

private:
    TRefCountedPtr<String> m_pText;

};


}; // namespace AVUI
 
